The main maps haven't been too bad (outside of same-turn reinforcements), but the Paralogues have caused me to nearly break my controller. As long as you have at least one of them recruited to your house, you will be able to do the Paralogue. Learning more about the students is an important part of strengthening your bonds with them. It makes 13 seem easy, and is probably only matched by 22 AM on a first run, but most use dodge mechanics/getting in the throne room, and maybe retribution to make 22 AM laughable at that point in the game. In this battle you are surrounded by fog once more. Insurmountable (Edelgard) - Unlocks a batallion. … Oil and Water (Hanneman and Manuela) - Unlocks a batallion. This chapter handles reinforcements the worst of all chapters I know so far. Catherine, Ashe, and Rhea are all critical units in this battle but enemies will prioritize attacking Rhea.You can’t control her but she won’t be leaving her location anyway. Paralogues may feature multiple students or even teachers. Foreign Land and Sky (Bernadetta and Petra) - Unlocks a batallion. Leave at least one healer with Physic and an Archer near Rhea so they can easily heal or defend her against Pegasus riders that will be flying over the ridge on the eastern side of the Map. An Ocean View Falling Short Of Heaven. For this paralogue you need either Ashe or Catherine or both in your house. Land of the Golden Deer (Lorenz) - Unlocks the Thrysus. Also Ingrid's / Dorothea's paralogue is annoying because of the awkward terrain, infinite and random ambush spawn (maddening). Each paralogue gives more insight into the characters’ backstories and personalities. Each paralogue quest in Three Houses will trigger at a certain point in the in-game calendar, and will also disappear at a certain point - this varies greatly. You can win the battle by eliminating the enemy force or by keeping Rhea alive for 10 turns. Falling Short of Heaven (Ashe and Catherine) - Earn Shoes of the Wind, Critical Ring, and Umbral Steel. You will also have Rhea as an unmoving ally. Is Maddening even worth it? Anna's paralogue pre-time skip is the most challenging map on maddening in this game, having played every map on every route on ng maddening. 10 Best: Falling Short Of Heaven Some rewards require that she takes no damage. Focus characters: Ashe and Catherine; Unlocks Chapter 9; Rewards: Gaspard Knights, Shoes of the Wind, Critical Ring, Umbral Steel x1; Notes: Fog of war map where you protect an NPC that enemies will prioritize. I'm 40 hours into my GD NG+ Maddening run, and I've had very mixed feelings. Read on to find out about map features, what enemies you will encounter, and tips for winning! Falling Short of Heaven (Ashe and Catherine) Land of the Golden Deer (Lorenz) Oil and Water (Manuela and Hannemann) Rumored Nuptials (Ingrid and Dorothea) Sword and Shield of Seiros (Alois and Shamir) Tales of the Red Canyon (Sothis) True Chivalry (Felix) War for the Weak (Dedue) A World Divided (Hilda) - can be finished post time-skip Paralogue missions are time-limited. Paralogue Battles are character or pair-specific missions accessible on free days. Question. While some Paralogues serve as great supplementary stories, others might not even be worth pursuing. In Three Houses, each Paralogue involves one or two characters who get involved in trouble and must take the lead of a mission. This is the battle walkthrough for the paralogue A Cursed Relic from Fire Emblem: Three Houses (FETH, FE3H). Falling short of heaven. Be prepared on higher difficulties. Lance and sword breaker are definitely required.